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Getting started
Creating Instances on Points
Joining Geometry
Geometry nodes is a modifier
Referencing another object in the nodes
How to randomize rotation
Pinning the Node Layout
Distributing points
How to randomize scale
Exposing values
Materials, lighting, camera
Reducing point intersections
Why object scale impacts point density
The importance of labelling
Modelling the candy
Part 1
Making values more usable
Part 2
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