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Introduction
Finding MISSING TEXTURES (Pink Texture Fix) in Blender!
Adding Objects with the Hair Particle System
Enabling transparency of materials
Emitter vs. Hair Particles
Adding an opacity map to your node setup
Setting up a texture with node wrangler
Why you might need transparency of textures
Intro
Boolean Modifier
Change Units
Creating a Mesh Plane
Using a curve modifier to deform the object to a path
Bridge Edge Loops
Mixing your material with your ambient occlusion
Saving poses in the pose library
How to use grid fill to fill in a hole in a mesh
Adding Material
Adjusting object origins for better fit
How to Make IMPORTED ASSETS EDITABLE in Blender!
UV Editing
Easy MIRROR MATERIAL in Blender for Cycles and Eevee!
How to Cut Holes for DOORS AND WINDOWS in Walls in Blender
How to tell Blender what to displace
6 Ways to CREATE WALLS in Blender! (Architecture in Blender)
Using the collapse function to reduce polygons in our example model
Assigning the remesh modifier to an object
Combining two materials with the ambient occlusion node
Using Freehand spline to draw a curve
Grid fill on more complex shapes
How to access the pose library menus
Setting up the brick offset, squash, and frequency
Enabling ambient occlusion in Eevee
Trick for more realistic ground with Ambient Occlusion
Finding the Blender Asset folder location(s)
Overview
What does the displace modifier do?
Using noise to create displacement in Blender
Mirror Material
Creating a Circle
Adjusting array and curve modifier order
Adding a brick texture node to a material in Blender
Simple Walls
Subtracting Objects
Particle System Location
Creating our road profile
Adjusting object rotations and scale
Where to find the Blender asset browser (and how to use it!)
Adding a warp modifier to your object
Positioning the texture properly with UV mapping and texture coordinates
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