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Intro
Get Textures
Setting up GridMap
Brick Texture
Create Wall Tile
Brick Normal Map
Corner Tile
Floor Texture
Environment set up
Floor Normal Map
Exporting Tiles
Other Tiles
Find Starting Textures
Player Movement
Pine Needle Texture
Environment Model
Custom Signals
Project Setup
Introduction
Detecting player collision
Tiled Dungeon Environment From Scratch
Code
Pistol Model
MultiplayerSpawner Node
Campfire Scene
Creating the fireball head
Creating a Test Inventory
Inventory Data Resource
Item Data Resource
Slot Data Resource
Create Pistol Animations
Ground Normal Map
Switching to next level
Environment Layout
What we'll build?
End result
Populating the Item Grid
Inventory Interface
Slot UI Scene
Pine Tree Base Model
Pine Tree Scene
Inventory UI Scene
Tileset and autotiling
The Problem
Environment Setup
The Solution 2
Foliage Model
MultiplayerSynchronizer Node
Pick Up Scene
Interact With Chest
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