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Bitlytic

Bitlytic

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Top Tracks

1

Setting up the Components

62 plays
2

Inheritance Approach

38 plays
3

Composition Approach

37 plays
4

Using the Components

32 plays
5

State Explanation

26 plays
6

State Machine Initial Setup

42 plays
7

Creating Example Objects

24 plays
8

Idle State Code

29 plays
9

Finite State Machine

26 plays
10

Number filter class

15 plays
11

Follow State Code

18 plays
12

Simple list example

15 plays
13

Introducing Classes

14 plays
14

Transitioning Between States

16 plays
15

How You Can Easily Make Your Code Simpler in Godot 4

12 plays
16

The Problem With Simplicity

12 plays
17

GitHub and project info

12 plays
18

BlendSpace2D

12 plays
19

Upgrades as resources

9 plays
20

Custom upgrade

8 plays
21

Controlling it through code

8 plays
22

Adding Knockback the Simple Way

7 plays
23

Switching to Animation State Machine

7 plays
24

Adding Idle State

6 plays
25

State Machine code

5 plays
26

Intro

9 plays
27

Finite State Machines in Godot 4 in Under 10 Minutes

7 plays
28

How to use Resources

4 plays
29

Expressions & Automatic Conditions

4 plays
30

Modular Upgrades Made Easy Using the Strategy Pattern

3 plays
31

Simple Items & Inventory

3 plays
32

Attack State

3 plays
33

Project Overview

6 plays
34

Maximize Your Game Development Potential with Classes in Godot (class_name is OP)

3 plays
35

Base State Setup

2 plays
36

Using the Class Again

2 plays
37

Base upgrade class

2 plays
38

EnemyStats class

2 plays
39

Minecraft Inventory

2 plays
40

Crafting Overview

2 plays
41

Why Animation Trees in Godot 4 are Unbelievably Useful

2 plays
42

SM64 Decomp Tutorial 2: Importing Levels and Making Objects With Fast64

2 plays
43

Maximize Your Game Development Potential with Classes in Godot

1 plays
44

Testing the Idle State

1 plays
45

Afterthought

1 plays
46

Cow

1 plays
47

Normalizing a Vector

1 plays
48

Creating an Example

1 plays
49

Player upgrade usage

1 plays
50

Adding a new Enemy

1 plays

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