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Creating a 3D scene
Creating simple shapes
Creating The Player Character
Writing a movement script
Introduction and setup
Graphical Settings
Camera Controls
Listening to four input events
Supplemental Material
Storing mouse motion
Adding input events
Using the twist_input
Listening to mouse inputs
Using the pitch pivot
Creating node variables
Moving and the camera
Handling degrees and radians
Wrapup
Setup, Movement, and Camera Controls
Introduction
Components
NavigationRegion Setup
Baking the NavigationMesh
Creating an NPC
Scripting
Running the Scene
Midroll
Adding Obstacles
The Projectile Scene
RayCast3D Nodes
The Projectile Script
Connecting Signals
Testing the Projectile
Projectile Launchers
The Projectile Launcher Scene
The Projecile Launcher Script
Moving Targets
RemoteTransform3D Nodes
Using RemoteTransforms
Deleting Targets
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