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The Shaggy Dev

The Shaggy Dev

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Top Tracks

1

What I'm making

22 plays
2

Correcting player mistakes

21 plays
3

The most fundamental thing

19 plays
4

Intro

18 plays
5

Custom jump functions

16 plays
6

Level structure

12 plays
7

Simple state management

10 plays
8

Creating volume sliders in Godot 4

11 plays
9

Dependency injection

9 plays
10

Game architecture

8 plays
11

Art pipeline

6 plays
12

5 tips for better platformer controls

5 plays
13

Basic usage

5 plays
14

Mechs and actions

5 plays
15

How to use setter and getter functions in Godot 4

5 plays
16

Scene transition effects in Godot 3

12 plays
17

Unit structure

7 plays
18

A few examples

6 plays
19

Hierarchical state machines

5 plays
20

Graph rewriting

5 plays
21

Code breakdown

5 plays
22

What is Elemechs?

4 plays
23

Common uses

4 plays
24

Starter state machines in Godot 4

23 plays
25

What is a graph?

5 plays
26

Generating a graph

4 plays
27

Actions

4 plays
28

8 changes to GDScript in Godot 4 you'll want to know about

3 plays
29

Customizing the heuristic

3 plays
30

Action design

3 plays
31

Turn and team management

3 plays
32

Level editor

3 plays
33

Level design

3 plays
34

Finite state machines

3 plays
35

Godot 3 vs 4

3 plays
36

Animating 2D particles using spritesheets in Godot

3 plays
37

The application hierarchy

3 plays
38

An introduction to finite state machines and the state pattern for game development

5 plays
39

Scene transition effects in Godot

4 plays
40

Composition

3 plays
41

How to do multiple things at once

3 plays
42

Sharing data between states

3 plays
43

Using the AStarGrid2D class in Godot 4

2 plays
44

Using diagonals

2 plays
45

Jumping

2 plays
46

AI

2 plays
47

Sound and music

2 plays
48

Life without state machines

2 plays
49

An overlooked alternative to nodes in Godot 4

2 plays
50

How we got here

3 plays

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