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Introduction
5 Key Steps to Unwrapping any 3D model
Setting up the workspace in Maya
Apply Key Steps to Hammer
Set Up our project in Substance Painter
Prepare ‘Texture Sets’ with Maya materials
Overall modeling workflow
Baking ‘Mesh Maps
Curve guides
How to Export Our Models from Maya
Refining and adding further details
Timelapse of Unwrapping the rest of the assets
Gathering reference
Show Only Your Best Work
Presentation Matters
Creating a 3D blockout
Setup Layers, Masks, and Material Instancing
Retopology and edgeflow
How to 3D Model Anything
Intro
Build a Strong Portfolio
UV Mapping the Character Body
5 Key steps to unwrapping characters
Step 2
Pros & Cons
Tailor Your Portfolio to the Job
Study the Roles at Your Target Industry
Additional Portfolio Tips
Technical Skills Are Highly Valued
Landing the Job
Participate in Contests
Learn From Industry Professionals
Step 3
UV Mapping the Characters Head
Recap and conclusion
Sports car seat modeling timelapse
Tip 1
Tip 5
Maya Hard Surface Modeling - How to Fix Bad Surfaces
UV Map Anything in 5 Minutes with Maya
Automatic Retopology: Is It Any Good?
Delete UVs
Tip 2
Tip 4
Tip 8
AGL Long Colt Concept
Remesh Workflow in Practice
Remesh Modifier
Smooth Corrective
Decimate (Optional Step)
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