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Intro
Reference
Rendering in UE
Modeling the Arms
Blockout
Hair Material
Creating the Hair
The Eyes
Skin Material
Exporting to UE
Texturing
My First Portfolio
Preparing the Meshes
Strategy
Setting up the Scene
Outro
Be Open
I think of you
Topology Breakdown
Polycount
Skillshare
Be Persistent
Adding Skin Color
Games VS Cinematics
Making Topology
High Poly Models
Why Topology is Important
Seasons
HD Geometry
Cavity Textures
What Are Pillars
Build Your Portfolio
Start at the Start
References
Examples
Choose a Concept
Quality
How I made my own Character for UNREAL ENGINE 5
Final Renders
Sharing
Making a Living as a 3D Character Artist
Freckles
Design Update
Blender
The Face
Modeling the Character
Stuck On You
Making the Base
EVERYTHING You Need to Know About Topology
Tip 1
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