
Christoph is a music composer and sound designer most known for his work on the multi-award-winning roguelite Revita! Christoph discovered his love for video game music at a young age. Driven by this passion, he learned the basics of music composition and music arrangement in Mario Paint Composer as well as Evolution Audio Lite. For many years, music creation has been just a fun little hobby. Starting with Revita in 2017, Christoph began writing music for games professionally.
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Rip Entry (From "Splatoon 2") - ω-3 Version
Gazing Grove
Revita
Arid Athenaeum
Memoria Station
Fungated Funnels
Sanguine Sanctum
Deluge Dirge (From: "Splatoon 3") - Ska Remix
Inkline! (Turf Twins)
Resembling Repetition
Mortis Memoria (Tutorial Boss)
Obliterated!
Memoria Pond
Somber Sepulcher
Ticking Tower Top
Now or Never (From: "Splatoon") - ω-3 Version
Concealed
Greasy Stampede (Ruff Riot)
Triple Threat (Phase III)
Acceptance
Carp Diem (Spit Valve)
Funkated Funnels
Hollow Hives
Acid Athenaeum
Ticking Tower Pop
Corrupted
Mortis Memoria
Tempestas Surgit
Oily Onslaught (Ruff Riot)
Calm Caldarium
Heat of the Moment (Hip Campus)
Soaked Strife (Turf Twins)
Tough Love
Void
Reflection
Gazing Groove
Opaque Nebula (Ochre Seaboard)
Warped Wayfare
Tenebris Mentis (Phase I)
Shellfish Manners (Hip Campus)
Last Refuge
Tenebris Mentis (Phase II)
Samba Sepulcher
Provocatio Fortunae
Memoria Station Depths
Buoyant Bash (Spit Valve)
Lonely Plaice (Ochre Seaboard)
A Silent Place
Fate's End
Regret
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