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Intro
Outro
Generating an Idea
Bad Apple but it's a Fluid Simulation
My First 10 Years of Game Development
Playing the Game
Cloth Simulation
Dust! (with GPU Instancing)
Super Chore Man Goes Shopping
Logic Gates
Data Latch
Making a Map
SR Latch
The Simulation
Skywriting Experiment
Breadboard Data Latch
Inverse Kinematics for Vacuuming
Asynchronous Register
Better city lights
Speed Control
Creating a Compass
The Clock
Tweaking the Terrain
Hot Air Balloons
The Final Result
Rope Simulation
Building an Adder
I Tried Creating a Game Using Real-world Geographic Data
Edge Triggered Flip Flop
Binary Numeral System
Some Exploits and Disqualifications
Binary Addition Theory
Synchronous Register
Nighttime Visibility
Star Colour
Turochamp (Faithful)
Beginning the Tournament
Props and Ghosts
Introduction
Challenge Overview
Playing with Gravity
Turochamp (Faithful) vs WhateverBot
Negative Numbers Theory
Tide Watching
WhateverBot
Adding Simple Collisions
Suction Lines and More
BadAppleBot
Visualizing Tidal Forces
Building the ALU
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