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Intro
Disclaimer
Scopes Are Not Magic
Context
Terrain and Equipment
Thermals?
First Incident
Movement in Combat
Second Incident
Circumstance
Third Incident
Why Death Matters
What Is the Hammer and Anvil?
The Machine Gun Problem
My Terrifying Experience in a Sundown Town
Background
Early Flamethrowers
Pragmatism
Tip 1
Tip 2
The Solution
How Does a Flamethrower Work?
Battle for the Warehouse (Part One)
Tip 5
Tip 3
The Psychological Effect
How to Use This in Arma?
Test One
Tip 4
Test Two
The Plan
Tour of This Base
Test Three
Foxhole: The Game With Massive Wars That Never End
Bellum's Solution
Why Is Modern Combat So Close Range?
Why I Still Carry a 5-Shot Revolver in 2026
Why No Flamethrowers Today?
The Enemy Approaches (Part One)
Forest Firefight (Part Two)
Defend the Trenchline (Part One)
Final Thoughts
The Logic of the Human Bomb
What am I playing?
Disclaimers
What Is a Suicide Bomber?
How to Survive a Sundown Town
Why Horses Are Used in Modern Warfare
The Reality of Milsim
What's the Big Deal?
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