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Introduction
Hit Points
Conclusion
The history of Pokémon Gen 1
Ball used
Intro
Unavailable Pokémon
Catch rate
Status effects
Starter changes
Trades and encounter rates
Wobbling (or shake)
The Safari Ball
The Master Ball
The ultimate catching strategy
Working or Busted?
Balls
Statuses
How Capture works
Getting and hatching all the Eggs
A unique and exclusive area
Special Balls
One Island
Two Island
Gold savefile cleanup
Final evolutions
The Legendary Beasts
Three Island
The Secrets of the Sevii Islands
The second visit
A Safari Zone turn
Bait, rock and states
Four Island
A new plan
Five Island
Basic overview
Catching in Gen 1 is really CONFUSING!
Ruins of Alph
Unown Mode
Six Island
The secret islands
Completing the Unown Dex
Crystal changes
The Safari Zone concept
The Secret of Unowns and the Ruins of Alph
The Secrets of the Safari Zone
Improvements and issues
How Unown forms work
Gen 3 changed everything
Catching in Gen 2 is hilariously BUSTED!
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