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Lucky Paper Radio

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Top Tracks

1

Designing and Playtesting a New Archetype for the Turbo Cube

41 plays
2

Text, Subtext, and Cards with Secrets

41 plays
3

A Cube is Like a Building

24 plays
4

Commitment to the Bit — On Context Shift Cubes

17 plays
5

Boston Cube Party Tournament Report with Patrick ‘Dirt’ Doherty

12 plays
6

Bun Magic Cube Draft Primer

11 plays
7

The Joy of Gaming with Richard Garfield

8 plays
8

The Barash Files 002 — On Terminology, Communication, and Community

66 plays
9

Cubing in Unsanctioned Spaces and The Ten-Year-Old Child Test

51 plays
10

2–1 Into 3–0 Into 3–0 Into 3–0 Into Drop and Go Eat Ramen

50 plays
11

We Can Cut This if You Want

41 plays
12

Heuristics for Having a Good Time

34 plays
13

Boston Cube Party Two and Sacred Geometry First Impressions

27 plays
14

Gold Cards and You

16 plays
15

Cube Design Iron Chef: Goblin Charbelcher

11 plays
16

Spike University Part One with Justin Parnell

10 plays
17

Emergent Cube Design by Example

9 plays
18

Cube Drafting with Smaller Groups

8 plays
19

A Review of All the Coolest Cards from Modern Horizons 3

8 plays
20

Draft Matters

7 plays
21

100 Ornithopters in a Trenchcoat

7 plays
22

Outlaws of Thunder Junction Cube Community Set Review

7 plays
23

It Feels Good to Riffle Shuffle Duals: Preparing the Neoclassical Cube for Steel City

5 plays
24

The One “About Saprolings”

4 plays
25

Peasant Cube, Accessibility, and Playing within Restrictions with Emma Partlow

56 plays
26

French Vanilla Face-Off

52 plays
27

State of the Game 2024

34 plays
28

Inland Northwest Cube Fest Tournament Report

30 plays
29

Clown Shoes Cubes and How to Use Feedback

22 plays
30

Aesthetic Values and Style in Cube Design

18 plays
31

Second Order Interaction in Cube Design

15 plays
32

Ryan Saxe’s Auto Battler Inspired Format

15 plays
33

Tutors in Cube Design: Creating Variety by Reducing Variety

14 plays
34

The Barash Files 001 — The Principles of Game Design

13 plays
35

The Nature of Combo in Cube

12 plays
36

In Defense of Forcing: How to Draft Cube Successfully with Ryan Saxe

8 plays
37

Cards We Were Wrong About: 2024 Standard Rotation

8 plays
38

The ABCs of Control

7 plays
39

Designing and Drafting a Cube on a Budget

7 plays
40

Magic on the Holodeck: Outlaws of Thunder Junction First Impressions and Personal Cube Additions

7 plays
41

Commander Bans and Consumption as Self Expression

7 plays
42

The Barash Files 003 — Reflections on Cube Drafts Past

7 plays
43

Lands That Do Things: All About Fetch Lands

6 plays
44

Wilds of Eldraine Cube Community Set Review

6 plays
45

What Can and Cannot Be Learned From Studying Draft Pools

6 plays
46

Debriefing Vertex Philadelphia & 100 Ornithopters Unite

6 plays
47

Cube Accessibility: Making Magic Approachable and Welcoming

5 plays
48

Riding Siege Rhinos to Victory with Tim Meyers

5 plays
49

Battlebox: No Setup, No Bad Mana, All Magic

5 plays
50

The Lost Caverns of Ixalan Cube Community Set Review

5 plays

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