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02- The Way of Veloth
01- Roads Heading East
03- Gods At Hand (Ayem, Seht and Vehk)
13- Striding Across The Wastes
20- The Moons In The Grazelands
14- Bone, Resin and Chitin
15- People of the Ashlands
16- A Four-Cornered House
17- Slavery and Prayer
18- Ruthless, Eastern, Undying Sorcerers
19- Brass of the Deep Folk
21- Magic of Mystery (Sermon 21)
07- Tense City Alleyways
08- Commonplace Public Murder
09- A Family Crypt (Our Venerated Ancestors)
10- Follow The Frame-maker; The Scarab
11- Red Mountain of Prophecy (Sermon 11)
12- Ash and Rocks, Insects and Mountains
06- Narsis to Necrom
22- Kagrenac's Fixation (Profane Tools)
23- An Agressive Society (Sermon 23)
24- A Divinely Protean God-Hero
04- Mushroom Wilderness
05- A Hamlet By The Water
III. An Gleann Nan Taibhse (The Glen Of Ghosts)
I. Osna Dhachaidh (Homeward Sigh)
II. Cnuic A' Chladaich (Coastal Hills)
37- Charting Zero Deaths, Amaranth (Mighty Kings, Usurp RULE)
25- Cantons of His City (Sermon 25)
26- The Ministry Looms Overhead
27- Those Who Walk the Third Way
28- The Primordial, Antecedent Triune
29- Eastern Erudition (Sermon 29)
30- Daedric Influence Everywhere
31- A more Diverse Province You Won't Find
32- Reach Heaven by Violence (Sermon 32)
33- A Red Year Irreparable
34- The Mercy Seat
35- Suffering, The Backbone of Thriving (Sermon 35)
36- The Battle For Royalty (Sermon 36)
IV. Gaoth Sneachda (Snowy Wind)
V. Meadhan-latha Ceòthach (A Misty Noon)
Roads Heading East
Mushroom Wilderness
I-The Coast Shines Gold With Opportunity
The Way of Veloth
Gods At Hand (Ayem, Seht and Vehk)
A Hamlet By The Water
II. Anvil Docks
01- Pure and Wild
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