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Introduction
Everything's a nail
Trying to fill every gap
No consideration of limits
Beating the antagonist too early
Repetitive scene formats
Parallel worldbuilding
Passive protagonist
Thinking you need a hard magic system
Round 1
Weak throughline
Trapped in present norms
Objective descriptions
Not writing convincing logistics
Soggy middle
Static world
Meaningless action
Boring infodumps
Cultural monoliths
Weak consequences
Lacking emotional truth
Misaligning the 3 Ps
Feeling like you need to know everything
Lucky breaks for the protagonist
What defines BAD fantasy dialogue?
Not integrating with the triangle of story
Mistake 1
Detached worldbuilding
Worldbuilding: How to Make Names That Don't Suck
Modern language & anachronistic terms
Round 2
What defines GOOD fantasy dialogue?
Slow pacing and filler content
Weak challenges
The sloppy buffet
Too many characters
Prologues
Intro
Mistake 2
The Rings of Power
The Chronicles of Narnia
9 Worldbuilding Mistakes Every New Writer Makes
Sloppy prose
No attempt to see them from antagonist's perspective
Low Rate of Revelation
Going shallow instead of deep
Eragon
The Lord of the Rings
Mistake 3
Round 3
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