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Intro
Early Development
Kickstarter
Single Player Benefits
Humble Beginnings
Nintendo's Influence
Initial Success
Financial Difficulties
Sales
Breakthrough
Shipping a Game
The Issue of Bloat
Sequel Troubles
Infinite Variability
Scope Creep
Genre History
Controlled Scope Creep
Art Style
You'll Never Quit Slay the Spire. Here's Why
Unhealthy Expectations
Level Design
Difficulty
Pacing
McPig
Beginner Friendly
Why Silksong Is Taking So Long
UI Excellence
Roguelike Design
Balancing Act
Making Losing Fun
Early Access Launch
Suffering in Hollow Knight
Conclusion
Puzzle Difficulty
Game Design Documents
Vibes Based Design
Talos 2 Improvements
Team Cherry Wants You To Suffer. Here's Why
Why Pizza Tower Transcends Wario Land 4
The Writing
On difficulty
Jay and Matt
Captain Picard Simulator
FTL Is The Ultimate Star Trek Simulator. Here's Why
The Talos Principle 2 is BETTER than 1. Here's Why
Follow The Fun
Inspired By Tetris?!
Spelunky
Hunger Clock
Atmosphere
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