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1 – Juul – Half Real
49 – Hall – Cultural Studies 1983
60 – Nguyen – Games: Agency As Art
51 – Suits – The Grasshopper
47 – White – Tabletop RPG Design in Theory and Practice at the Forge
61 – Hon – You’ve Been Played
54 – Gee – What Video Games Have to Teach Us About Learning and Literacy
62 – Ryan – Narrative As Virtual Reality
4 – Ensslin – Literary Gaming
53 – Mukherjee – Video Games and Storytelling
50 – Dovey and Kennedy – Game Cultures
65 – Ito – Engineering Play
64 – Nguyen – The Digital Is Kid Stuff
58 – Indie Game: The Movie
59 – Bódi – Videogames and Agency
56 – Sudnow – Pilgrim in the Microworld
63 – Kinder – Playing With Power
72 – Myst: Masterpiece Edition
52 – Woodcock – Marx at the Arcade
48 – Fine – Shared Fantasy
77 – Flanagan and Jakobsson – Playing Oppression
84 – Baudrillard – Simulacra and Simulation
54 – Rubin – Well Met
68 – Švelch – Player vs Monster
66 – Cote – Gaming Sexism
The Last of Us Roundtable
76 – Trammell – Repairing Play
90 – Crawford – The Art of Computer Game Design
43 – Schüll – Addiction By Design
46 – Peterson – The Elusive Shift
55 – Isbister – How Games Move Us
73 – Wardrip-Fruin – How Pac-Man Eats
78 – Dibbell – My Tiny Life
79 – Humphreys – Manifest Destiny 2.0
44 – Cassidy – Vicious Games
71 – Pinchbeck – Doom: Scarydarkfast
37 – Buckles – Interactive Fiction
80 – Grand Theft Hamlet
3 – Murray – Hamlet On The Holodeck
75 – Jameson – Postmodernism
2 – Chess – Ready Player Two
33 – Laurel – Computers As Theatre
14 – James – Beyond A Boundary
9 – Dyer-Witheford and de Peuter – Games of Empire
38 – Taylor – Play Between Worlds
11 – Galloway – Gaming
86 – Jacob Geller
13 – Huizinga – Homo Ludens
16 – Aarseth – Cybertext
69 – Hunter – Playing Real
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