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Game Dev Beginner

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Top Tracks

1

Intro

35 plays
2

Creating a connection in the Inspector

6 plays
3

Creating a Ray

5 plays
4

Why would you need a Game Design Document?

5 plays
5

How to make a Game Design Document

5 plays
6

Move an object using its transform

5 plays
7

Get Component

4 plays
8

The Raycast Hit variable

4 plays
9

Picking a format

4 plays
10

The Raycast function

3 plays
11

Delegates

3 plays
12

How to write a coroutine

3 plays
13

Direction vectors

3 plays
14

How to exclude Trigger Colliders

3 plays
15

Raycast All

3 plays
16

What is a coroutine

3 plays
17

The 3 types of inventory

3 plays
18

How to make items

3 plays
19

Move an object to a position

4 plays
20

Event Delegates

3 plays
21

Layermasks

2 plays
22

The Observer Pattern

2 plays
23

Actions in Unity

2 plays
24

The right way to pause a game in Unity

2 plays
25

Coroutines in Unity (how & when to use them)

2 plays
26

How to write a Game Design Document

8 plays
27

How to stop a coroutine

2 plays
28

Rotation in Unity

2 plays
29

The Rotate function

2 plays
30

Is it ok to use Singletons?

2 plays
31

Por que você precisa de um Documento de Design de Jogo?

2 plays
32

Como criar um Documento de Design de Jogo

2 plays
33

Escolhendo um formato

2 plays
34

How to get a variable from another script in Unity (the right way)

1 plays
35

Unity Events

1 plays
36

Screen to World Point

1 plays
37

Screen Point to Ray

1 plays
38

Connecting to different objects

1 plays
39

Scriptable Object Events

1 plays
40

What does & doesn't get paused

1 plays
41

Other types of Raycast

1 plays
42

Global Variables (using Scriptable Object)

1 plays
43

How to start a coroutine

1 plays
44

Coroutine best practices

1 plays
45

What can you do with Lerp?

1 plays
46

Events & Delegates in Unity

1 plays
47

Step 1. Local Singletons

1 plays
48

How to use time scale in Unity

1 plays
49

How time scale works

1 plays
50

What is a Singleton?

1 plays

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