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Dithering on the Sony PlayStation
Super Nintendo Aspect Ratio
The History of 240p
Dithering on the Sega Genesis with Composite Video
The Hidden Source Code in Dragon's Lair (NES)
The Misdiagnosis of the PlayStation 3 Yellow Light of Death
Dithering on the Sega Genesis with Composite
Why is the Nintendo Famicom on U.S. Channel 96?
Do you Emulate early 3D games?
New Discovery for Minus World in Super Mario Bros! - Behind the Code
Super Mario Bros 2 - Behind the Code
Action 52 - A Bit of History & A Bit of ROM Archaeology
Code History of Minus World and its Return to Mario All-Stars - Talkin' Code Episode 5
Should Old Games Be Fixed? The Faxanadu Pendant Bug - Behind the Code
The Secret Update of Super Mario Bros. 3 - Behind the Code: Version Control
The Atari 2600, Analog Video, Scalers, and the Agony of 240p Ambiguity
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
DOS Gaming Aspect Ratio - 320x200
Cartridge Games - Versions, Bugs, and Behind the Code: A Sampler
Zelda 2 - Behind the Code
Super Game Boy in All Green on CRT
The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
MSX Computers - Scrolling, Sprites, and Stereotypes
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Do you game on a CRT? Review and Repair of my friend's RED CRT
What is 525-Line Analog Video?
Gamers Don't Care about Sound Preservation
Intro
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
The Trade A.I. of NES Monopoly - Behind the Code
The Final Fantasy Battle Engine: A Dissection of Physical Attacks - Behind the Code
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
Why is Metroid so Laggy? Part 1 - Loading Rooms and Running Out of Time - Behind the Code
NES vs Famicom Disk System - Zelda, Disks, Mappers, and "Ports" - Talkin' Code Episode 2
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
MMC2 Magic - How Punch-Out's Graphics Work
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
What do you use to play Sega Genesis Games?
Nintendo (NES) Controller - Electronics
Nintendo (NES) Controller - Ergonomics
How to Reprogram Tetris By Playing It - Behind the Code Leveled Up
Aspect Ratio de Super Nintendo
Mega Man 2 - Quick Man A.I. Explained - Behind the Code
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
Restriction of Hazardous Substances Directive RoHS 1
Xbox 360 = PlayStation 3
Here's the thing...
The Jumpy Scrolling and Graphical Glitches of NES Commando - Behind the Code
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