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Introduction
The Workspace
What Is Aseprite?
Intro
The Workflow
Shade Mode
(B) Pencil
(Alt) Eye Dropper
(E) Eraser
The Princess Peach Resprite trend
(Z) Magnify Tool
On Fundamentals of Style
(V) Move Tool
(M, Q, W) Selection Tools
Analysis through Hierarchy and Negative Space
On Designing a Readable Image
Adam Redraws Princess Peach
The Aseprite 1.3 Update is a Literal Game Changer
Hardware & Technique
(Space) Hand Tool
Outro
I made a Tactics RPG in 48 Hours (!?)
Exporting Your Work
Learning Godot & Impressions
An Aseprite Crash Course In 30 Minutes
Why smaller pixel art is actually harder
Operations Across a Selection
Hiding the UI
About automapping with Tiled
Aseprite animation tools
The Mountain
Jam Day 1
Making Parallax Backgrounds
Tile Mode
Replacing Colours & Outlines
Jam Day 2
Bouncing ball animation
My Environment Art Journey
What I think about the Unity Engine drama...
Breaking down the greatest level design trick I've ever witnessed
Figma and HTML Canvases
Getting Started with Game Ideas
The Preview WIndow
Jam Final Stretch
Introducing the tilemap system
What Is Parallax?
Creating a simple tileset
Media Canvases
Office Suites
Game Design Docs
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