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Acerola

Acerola

4 pointstrashpunk
1.4K listeners4.1K plays
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Top Tracks

1

I Tried Sorting Pixels

288 plays
2

Intro

196 plays
3

Your Colors Suck (it's not your fault)

166 plays
4

The Strange Graphics Of LETHAL COMPANY

107 plays
5

How Are Games Rendering Fur?

119 plays
6

I Tried Recreating Counter Strike 2's Smoke Grenades

123 plays
7

This is the Kuwahara Filter

89 plays
8

I Tried Simulating The Entire Ocean

94 plays
9

What Is A Graphics Programmer?

85 plays
10

The Most Valuable File Format You've Never Heard Of

74 plays
11

Tinker Bell

117 plays
12

The Terribly Tragic, Totally Avoidable, Absolute Collapse Of The Gaming Industry

69 plays
13

I Tried Turning Games Into Text

52 plays
14

The Problem With Procedural Generation

58 plays
15

Getting Started

64 plays
16

Glockada

173 plays
17

Color Quantization and Dithering

42 plays
18

Fixing The Graphics Of FINAL FANTASY XIV

48 plays
19

This is the Difference of Gaussians

42 plays
20

Überhaupt

76 plays
21

GPU Instancing

44 plays
22

Generative AI

41 plays
23

Do Video Games Fake Buoyancy?

39 plays
24

How Persona Combines 2D and 3D Art

35 plays
25

I Tried Making A Particle System

34 plays
26

Why I'm Moving To Godot In 2025

31 plays
27

Tinker Bell (feat. Abbot)

39 plays
28

Improving Appearance

33 plays
29

Making A Game Where You Create Life

28 plays
30

Finishing Touches

29 plays
31

Optimizations

28 plays
32

Color Palette Compression

25 plays
33

I Tried Rendering Millions Of Particles

33 plays
34

Why Did PS1 Games Look Like That?

31 plays
35

I Made A Fully Ray Traced Game

28 plays
36

Benz

53 plays
37

It's Hard To Make Games

24 plays
38

Simulating The Entire Ocean

25 plays
39

Intro To Terrain Generation

24 plays
40

The Most Famous Algorithm In Computer Graphics

23 plays
41

Fixing The Graphics Of Silksong (No Spoilers)

23 plays
42

Turning Sine Waves Into Water

33 plays
43

How Persona Combines 2D and 3D Graphics

22 plays
44

Opening

19 plays
45

ASCII Rendering (Turning Games Into Text)

19 plays
46

Ich-Ag

41 plays
47

Why Photorealistic And Stylized Graphics Are The Same

21 plays
48

How Game Engines Make Shaders Easy

18 plays
49

The Secret Behind Photorealistic And Stylized Graphics

22 plays
50

Why It's Bad

18 plays

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